Skip to content
Devgo

React Native

A framework for building native iOS and Android apps using React and JavaScript. Write once, run on both platforms. Used by Instagram, Discord, Shopify. Not a web app — compiles to real native components. Faster than separate native codebases, with near-native performance.

Created by

Meta (Facebook) · Created React Native in 2015

When to use
  • Cross-platform iOS + Android apps.
  • Teams with React/web skills.
  • Apps needing fast iteration and OTA updates.
When not to
  • Apps needing maximum native performance (use Swift/Kotlin).
  • Apps with heavy platform-specific UI.
  • Games (use Unity/Unreal).

Definition

lets you build mobile apps using components that render to native UI (not web views). bridge or the new Fabric architecture communicates with native modules. One codebase for iOS and Android. simplifies the build/deploy workflow.

Why it exists

Maintaining separate (iOS) and (Android) codebases is expensive. lets web developers build native apps with one codebase, sharing logic and skills.

How it works

Write components using native primitives (View, Text, ScrollView). The JS bridge (or JSI/Fabric) calls native UI APIs. provides a managed dev workflow, OTA updates, and EAS Build/Submit for app store . Libraries for camera, maps, etc.

Scaling limits

Bridge overhead for heavy native communication (Fabric/JSI helps). Native modules needed for platform-specific features. Performance is near-native but not always equal. Large apps can have slow startup.

Cost shape

Free and open source. 's EAS Build/Submit has free + paid tiers.

Alternatives

  • Flutter — Dart language, compiles to native, great performance, different ecosystem.
  • Native (Swift/Kotlin) — Best performance and platform integration, but two codebases.

Failure modes

  • Bridge performance bottlenecks.
  • Native module compatibility issues.
  • Slow JS startup on large apps.
  • Platform-specific bugs.

, , , ,